About me

Im Jaslyn chen, a technical artist passionate about interaction design with shaders, 3D assets and games, as well as thinking of new ways to optimise production workflows.

My favourite themes are fantasy, toys and physics based simulations.




Software knowledge


Unity
Unreal Engine
Visual Studio
Maya
ZBrush
Substance Painter
Illustrator
Photoshop
Premiere Pro
After Effects
XD
Figma



Coding Experience:

C#, Typescript, Javascript, CSS, HTML, React.js, Lit.dev, SVG, Json, Nosql, OOP, MVC, Firebase, VR, AR[Vuforia], MR




Version control & IDE Knowledge:

Git , Github , Visual Studio, Visual Studio Code, Jetbrains Rider, Webstorm , SourceTree, Bitbucket




Currently Learning:

Nuke, Houdini, Rigging, Mocap [ Vicon, Xsense ] and others.

Some other things:

More about me...

Education

Experience

Achievements